Free FBX / 3D Model Viewer
View an FBX or glTF 3D model right in your browser, play back its animations, and export as a video — free, no sign-up, nothing uploaded to a server.
View an FBX or glTF 3D model right in your browser, play back its animations, and export as a video — free, no sign-up, nothing uploaded to a server.
Replaces the model's own materials with a plain, clearly-lit one — useful when original textures fail to load and the model renders invisible or black. Turn off to see original materials/textures if they do load correctly.
If the model has no animation, this exports a slow 360° turntable instead.
glTF was built by the Khronos Group specifically for delivering 3D content efficiently over the web, and its creators themselves have described it as "the JPEG of 3D" — a compact, fast-loading, widely-supported standard for transmitting a finished 3D scene, the same role JPEG plays for photos. FBX has a different heritage: it was originally developed by Kaydara in the 1990s for motion capture data, later passing to Autodesk through an acquisition in 2006, and it carries more of a production-pipeline lineage — richer support for things like complex rigging and animation data, at the cost of being a heavier, proprietary format compared to the openly standardized glTF. Supporting both here covers the two most common situations: an FBX likely came straight out of a 3D modeling or animation tool, while a glTF or GLB was probably already prepared for real-time or web use.
Yes, completely free with no sign-up and no limit on how many models you view or export.
Not directly — .blend is Blender's own internal format and no browser can read it. Export your model from Blender as FBX or glTF first, then open that file here instead.
Download the exported MP4 here, then upload it into the video editor as a normal video layer — from there it works exactly like any other video clip, with all the usual effects, trimming, and timing controls.
They're the same underlying format — .gltf is a JSON-based text file, often paired with separate texture and binary files, while .glb bundles everything (geometry, textures, animation) into a single self-contained binary file. Both work here.
No. The model is loaded and rendered entirely in your browser — it's never sent to a server.
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